Overview
FL Atlas combines several editor areas in one interface. The core rule is simple: define your edit context in Mod Manager first, then work in Universe, System, Trade, Name/Info, or INI.
Project Progress
Current focus: refactoring the main codebase, expanding the 3D model viewer, and building out the INI editor and documentation.
User Documentation
This page is the complete user documentation for FL Atlas. It covers all confirmed feature areas: welcome flow, mod manager, universe/system editor (2D/3D), flight mode, trade routes, name and infocard editor, INI editor, NPC/rumor/news editor, and global settings.
The System Editor has dedicated Create and Edit areas in menus and context actions. Typical flow: create object, adjust values, Apply, then Write to file.